Licensee repro steps found here - [Link Removed]
Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp] [Line: 400] Shader attempted to bind uniform buffer 'FSceneTextureUniformParameters' at slot [Name: SceneTextures, Slot: 0] with hash '214239873', but the shader expected 'OpaqueBasePass' with hash '158926433'. UE4Editor_Core!AssertFailedImplV() [AssertionMacros.cpp:104] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [AssertionMacros.cpp:461] UE4Editor_RenderCore!DispatchCheckVerify<void,<lambda_dcff536efc719322c6b609e5eba94183> >() [AssertionMacros.h:164] UE4Editor_RenderCore!ValidateStaticUniformBuffer() [ShaderCore.cpp:397] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHISetGraphicsPipelineState() [D3D11Commands.cpp:198] UE4Editor_RHI!FRHICommand<FRHICommandSetGraphicsPipelineState,FRHICommandSetGraphicsPipelineStateString1295>::ExecuteAndDestruct() [RHICommandList.h:765] UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [RHICommandList.cpp:367] UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner() [RHICommandList.cpp:658] UE4Editor_RHI!FRHICommandListExecutor::ExecuteList() [RHICommandList.cpp:708] UE4Editor_RHI!FRHICommandList::EndScene() [RHICommandList.cpp:1574] UE4Editor_Renderer!DoRenderHitProxies() [SceneHitProxyRendering.cpp:525] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderHitProxies() [SceneHitProxyRendering.cpp:637] UE4Editor_Renderer!RenderViewFamily_RenderThread() [SceneRendering.cpp:3720] UE4Editor_Renderer!<lambda_73fdb012e88f3452c5292ac950436524>::operator() [SceneRendering.cpp:3990] UE4Editor_Renderer!TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_73fdb012e88f3452c5292ac950436524> >::DoTask() [RenderingThread.h:183] UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_73fdb012e88f3452c5292ac950436524> > >::ExecuteTask() [TaskGraphInterfaces.h:886] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [TaskGraph.cpp:710] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [TaskGraph.cpp:602] UE4Editor_RenderCore!RenderingThreadMain() [RenderingThread.cpp:373] UE4Editor_RenderCore!FRenderingThread::Run() [RenderingThread.cpp:509] UE4Editor_Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:86]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121089 in the post.
2 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.26.2, 4.27 |
Target Fix | 4.27.1 |
Created | Aug 5, 2021 |
---|---|
Resolved | Aug 23, 2021 |
Updated | Dec 1, 2022 |