Generated from CrashReporter
No known steps to reproduce
Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Modules/ModuleManager.h] [Line: 277] Tried to get module interface for unloaded module: 'CUDA' ntdll!7ffcdc770000 + 9fa74 KERNELBASE!7ffcd8a50000 + 38933 UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1591] UE4Editor!7ff7d0d60000 + 3b7ff VCRUNTIME140!7ffcc9470000 + e3e0 ntdll!7ffcdc770000 + a4a2f ntdll!7ffcdc770000 + 4cef ntdll!7ffcdc770000 + 8ae6 KERNELBASE!7ffcd8a50000 + 39689 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1644] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:78] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61] UE4Editor-Core!static void AssertFailedImplV(const char *, const char *, int, const wchar_t *, char *) [AssertionMacros.cpp:104] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:461] UE4Editor-EncoderNVENC!DispatchCheckVerify<void,<lambda_8ea26528f4b9f863d2fd519565a8dac5> >(<lambda_8ea26528f4b9f863d2fd519565a8dac5> &&) [AssertionMacros.h:164] UE4Editor-EncoderNVENC!static bool AVEncoder::GetEncoderInfo(class AVEncoder::FNVENCCommon & const, struct AVEncoder::FVideoEncoderInfo & const) [NVENC_EncoderH264.cpp:1253] UE4Editor-EncoderNVENC!<lambda_0a87860be1ff74e47294c339552fe7fb>::operator() [NVENC_EncoderModule.cpp:47] UE4Editor-EncoderNVENC!TBaseFunctorDelegateInstance<void ,FDefaultDelegateUserPolicy,<lambda_0a87860be1ff74e47294c339552fe7fb> >::ExecuteIfSafe() [DelegateInstancesImpl.h:838] UE4Editor!7ff7d0d60000 + 188ed UE4Editor!7ff7d0d60000 + 2eff UE4Editor-UnrealEd!7ffc57560000 + d2b6a0 UE4Editor!7ff7d0d60000 + 20e2b UE4Editor!7ff7d0d60000 + 210aa UE4Editor!7ff7d0d60000 + 240cd
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121190 in the post.
0 |
Component | PixelStreaming |
---|---|
Affects Versions | 4.27 |
Target Fix | 4.27 |
Fix Commit | 17131317 |
---|---|
Release Commit | 17101317 |
Created | Aug 6, 2021 |
---|---|
Resolved | Aug 9, 2021 |
Updated | Dec 1, 2022 |