Steps to Reproduce
  • In QAPawn.h, in AQAPawn, add:
    virtual void Tick(float DeltaSeconds) override;
  • In QAPawn.cpp:
    • add #include "DrawDebugHelpers.h" at the top under #include "QAPawn.h"
    • Add:
void AQAPawn::Tick(float DeltaSeconds)void AQAPawn::Tick(float DeltaSeconds)
    DrawDebugSolidPlane(GetWorld(), FPlane(GetActorLocation(), FVector::UpVector), GetActorLocation() + FVector(0, 0, 100), FVector2D(100, 100), FColor::Cyan, false, 0.0f, 0);
  • Launch QAGame
  • Turn on the Memory counter (Edit->Editor Preferences) Performance -> "Show Framerate & Memory"
  • Pressed "Play" (PIE)
  • A debug square draws around the character's waste.
  • Move around for a few seconds to stabilize memory, wait a minute.
  • Stand still, this can take a few seconds, but eventually the memory counter will steadily increase several MBs per minute.



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ComponentUE - Rendering
Affects Versions4.26.24.27
Target Fix4.27.1
Fix Commit17247791
Release Commit17247791
CreatedAug 10, 2021
ResolvedAug 20, 2021
UpdatedNov 30, 2021