Steps to Reproduce

1、create a regular RVT map

2、create a movable static mesh and add some animation or physics to it in order to make it move,render this mesh to RVT

3、call URuntimeVirtualTextureComponent::Invalidate every frame in the level blueprint, make sure the dirty bounds covers the mesh

4、you will see the RVT under the mesh get updated only when the RVT is not adaptive

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Fixed
ComponentUE - Graphics Features
Affects Versions4.275.0
Target Fix5.0
Fix Commit18816214
Main Commit18824368
Release Commit18816214
CreatedAug 10, 2021
ResolvedFeb 1, 2022
UpdatedJan 26, 2023
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