1、create a regular RVT map
2、create a movable static mesh and add some animation or physics to it in order to make it move,render this mesh to RVT
3、call URuntimeVirtualTextureComponent::Invalidate every frame in the level blueprint, make sure the dirty bounds covers the mesh
4、you will see the RVT under the mesh get updated only when the RVT is not adaptive
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121386 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.27, 5.0 |
Target Fix | 5.0 |
Created | Aug 10, 2021 |
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Resolved | Feb 1, 2022 |
Updated | Jan 26, 2023 |