Steps to Reproduce

From UDN:

1) Create a new Actor class ex. "OuterActor"

   1) Make OuterActor UCLASS(Blueprintable)

2) Create a new Object class ex. "InnerObject"

  2a) Make InnerObject: UCLASS(Within = OuterActor)

3) In the OuterActor header file add a pointer to an InnerObject with something like the following

   3a) UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced) InnerObject* InnerClass;

4) Open the editor and make a new blueprint class inherited from OuterActor

5) Attempt to use the dropdown ClassPicker on the InnerObject property on the blueprint object and observe the editor crash

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ComponentUE - Gameplay - Components
Affects Versions4.27
Target Fix4.27.1
Fix Commit17577482
Main Commit17577483
Release Commit17577482
CreatedAug 17, 2021
ResolvedSep 20, 2021
UpdatedDec 1, 2022