When initializing struct members from default data at UObject initialization time, we are currently copying struct properties that contain instanced subobjects from the default data. This can potentially lead to an EDL error at load time if the instanced subobject reference that's copied has not been fully loaded yet, as it won't be recorded as a serialization dependency at cook/save time.
See support thread.
See support thread.
I am not able to find world outliner how to enable it?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121910 in the post.
3 |
Component | UE - Foundation - Core - UObject |
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Affects Versions | 4.26, 4.27 |
Target Fix | 5.4 |
Fix Commit | 29109914 |
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Created | Aug 18, 2021 |
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Resolved | Dec 14, 2023 |
Updated | Apr 17, 2024 |