"Win and Up Arrow" is shortcut for changing to fullscreen mode, but it does not work properly before clicking window or change input mode to UI or GameAndUI.
probably, Win API caused this issue, and we should call ::ReleaseCapture() after launch. Changing input mode to UI or GameAndUI run this.
expect : change to fullscreen
result : don't change to fullscreen
Request a info about UE-127172 bug tracker
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121984 in the post.
3 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 4.26, 4.27, 5.1 |
Created | Aug 19, 2021 |
---|---|
Updated | Aug 26, 2022 |