It looks like a component will have a velocity calculated and saved when animated by a sequence during a level save.
RESULT
The object will have a non-zero component velocity.
Request a info about UE-127172 bug tracker
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-126546 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26, 4.27 |
Created | Sep 13, 2021 |
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Resolved | Sep 13, 2021 |
Updated | Sep 15, 2021 |