The rectangle lights ignore the specular value of lit materials and will apply a specular highlight to them regardless of the value. you can compare the result against a standard point light and you will not see a specular highlight for those.
Create an Empty Scene
Create a new material and connect a constant 0 value to Base Color, Metallic,Specular, Roughness,Anisotropy,Emissive Color.
Add sphere mesh to scene and apply material.
Add a rectangle light.
Observe specular reflection on sphere surface.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-130362 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.26.1 |
Target Fix | 5.1 |
Created | Sep 30, 2021 |
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Resolved | Nov 3, 2021 |
Updated | Nov 5, 2021 |