Expected - Shareable_Actor is playing same animation before conversion
Actual - Shareable_Actor's skeletal mesh is at initial pose while the controls are animated
This also happens when the spawn track is keyed on/off.
[Link Removed]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-130950 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.27, 5.0 |
Target Fix | 4.27.2 |
Created | Oct 6, 2021 |
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Resolved | Oct 13, 2021 |
Updated | Dec 1, 2022 |