Android is experiencing a delayed crash after an Audio Capture Component is destroyed. This appears to be a potential problem with the way Android's implementation of Audio Capture Component closes or fails to close the steam with Oboe.
Levels that reproduce on Android do not reproduce on other platform's, implying it is a problem with the device specific Audio Capture code and not the Audio Capture Component functionality itself.
Expected Result:
Actual Result:
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-131951 in the post.
5 |
Component | UE - Audio |
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Affects Versions | 4.26 |
Target Fix | 5.1 |
Created | Oct 15, 2021 |
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Resolved | Sep 14, 2022 |
Updated | Oct 19, 2022 |