FInterfaceProperty::SerializeItem (and ImportText) attempt to determine if the passed in object implements the interface in question. They do this by calling GetInterfaceAddress, which tries to get a pointer to the interface portion of the object itself. There are 3 cases:
The case breaking here is #3, and serialization should probably use a different function to verify that it can be properly set. This code is quite old and predates TScriptInterface, which allows safely storing objects that bp-implement a native interface
I am not able to find world outliner how to enable it?
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How does TextureRenderTarget2D get TArray<uint8> type data?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-133116 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.26, 5.0 |
Target Fix | 5.0 |
Created | Oct 28, 2021 |
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Resolved | Jan 13, 2022 |
Updated | Feb 3, 2023 |