Download the licensee repro from here - [Link Removed]
Launch the repro, rebuild lighting, and change the viewmode to Level OF Detail Coloration -> Mesh LOD Coloration
The mesh with the EyeAdaptation material will only show in black (although may very briefly appear to be working initially, once it loses colour it remains black)
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Why does the REMOVE method of map container remove elements have memory leaks?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-133216 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.27 |
Target Fix | 5.6 |
Created | Oct 29, 2021 |
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Updated | Oct 18, 2024 |