Developer Notes

The built in Spatiailzation plugins are not working in 4.27.1 with the exception of the Google Resonance.


The Oculus spatialization option is not producing sounds.

In Test Rail I can see that the test related to this passed April 2021 in UE4.
In UE5 it passed on Early Access in February 2021.

Steps to Reproduce

1) Launch or create a project
2) In Project Settings, select your platform (ex Windows)
3) Under Audio, set the Spatialization Plugin to Oculus Audio (the Oculus Audio plugin needs to be enabled to see this)
4) In the Content Browser, create a Sound Attenuation asset (Sounds > Sound Attenuation)
5) Set the Spatialization Method to Binaural
6) Open any Sound Wave asset
7) Add your Attenuation asset under Attenuation Settings
8) Add the Sound Wave to a level
9) PIE

Expected Result:
 Audio plays and is spatialized

Actual Result:
 No audio plays

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ComponentUE - Audio - Spatialization
Affects Versions4.27.15.0
Target Fix4.27.2
Fix Commit18213340
Main Commit18485305
Release Commit18213340
CreatedNov 10, 2021
ResolvedNov 17, 2021
UpdatedDec 1, 2022