The content browser compares folder names against INVALID_LONGPACKAGE_CHARACTERS, which allows parentheses. However, object paths compare against INVALID_OBJECTPATH_CHARACTERS, which disallow parentheses. This causes an issue where you can create a folder such as "Hello(world)" and assets in that folder can't be assigned due to an invalid object path.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-134547 in the post.
5 |
Component | UE - Editor - Content Pipeline - Content Browser |
---|---|
Affects Versions | 4.27, 5.0 |
Created | Nov 10, 2021 |
---|---|
Updated | Feb 26, 2024 |