It seems that when a section of the Visual Logger is detached from the window as a whole and then that window is closed when docked next to the Content Browser, then the engine crashes. However, when the Visual Logger is docked at the top tab bar where the open map is docked by default, then detaching a section of the window and closing said window doesn't crash the editor.
Tested in //UE4/Release-4.26 @ CL 15973114 and this occurred, so not marking as a Regression.
RESULT:
The editor crashes
EXPECTED:
The editor doesn't crash when closing the Visual Logger window when not all of it's components are docked within it
Windows GetLastError: The operation completed successfully. (0) Error: === Critical error: === Error: Error: Assertion failed: IsValid() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890] Error: Error: Error: Error: [Callstack] 0x00007ff903f73b19 KERNELBASE.dll!UnknownFunction [] Error: [Callstack] 0x00007ff8b28d39c8 UE4Editor-Core.dll!`string'() [] Error: [Callstack] 0x0000000be7d772e0 UnknownFunction [] Error: [Callstack] 0x0000000000000400 UnknownFunction [] Error: [Callstack] 0x0000000000000068 UnknownFunction [] Error: [Callstack] 0x0000000000004000 UnknownFunction [] Error:
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-135473 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.26, 4.27 |
Target Fix | 5.0 |
Created | Nov 18, 2021 |
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Resolved | Nov 25, 2021 |
Updated | Jan 26, 2023 |