Steps to Reproduce

Download the licensee repro here - [Link Removed]

Start PIE. SSR reflections occur on the cube/sphere.

Approach the cube, the reflections remain consistent.

Set r.SSR.Stencil 1

As you approach the cube now, the reflections are bound to an "internal" texture inside a black environment on the cube. If you turn away, the texture is culled once you force it outside of the bounds of the cube. If you look away entirely the cube becomes+remains entirely black.

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Unresolved
ComponentUE - Rendering
Affects Versions4.27
Target Fix5.0
CreatedNov 23, 2021
UpdatedNov 29, 2021