Description

When creating an asset, if the beginning of the name is the same as the full name or another asset it will cancel the process

Workaround:

Adding a change (such as "X") to the beginning of the second asset name will allow the full name to be entered. Then remove the X after the name is entered.

Steps to Reproduce

1. Open UE4Editor (any project
2. Create blueprint based on actor named "abc"
3. Create a second blueprint and name "abc2"

Result:
When naming the second BP the naming process will cancel after "abc" is entered.

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Fixed
ComponentUE - Platform - Linux
Affects Versions4.7.34.7.44.7.5
Target Fix4.25
CreatedApr 9, 2015
ResolvedDec 13, 2019
UpdatedDec 13, 2019