An FBX exported from 3DEXCITE DELTAGEN fails to parse correctly in the latest FBX SDK and crashes the UE importer.
This FBX is automatically repaired when loaded into Maya (citing "polygons with overlapping vertices"). We should find a way to do the same thing.
Try importing the attached FBX.
Upd. Setting regression NO as issue reproduces on //UE4/Release-4.26.2 CL 15973114
Upd. Repro rate 3/3
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
Hey, why do i get this when i snap two similar meshes together?
How does UMG set overlapping layouts?
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136005 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.27, 5.0 |
Created | Nov 25, 2021 |
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Updated | Feb 26, 2024 |