Description

When trying to create a widget with specific steps, the drawing order may not be correct. This is not reproduced when Global Invalidation is disabled, and the state can be restored. This issue is probably related to the ZOrder.

Steps to Reproduce
  1. Open the attached project in the editor.
  2. Play "Standalone Game".
  3. Press "5" Key, enable global invalidation. 
  4. Press "1" Key, create and show "Dialog" widget. 
  5. Press "3" Key, create and show "Menu" widget. 

Result:

"Dialog" widget will appear in front of the "Menu" widget.

Expected:

"Menu" widget will appear in front of the "Dialog" widget.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-136046 in the post.

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Unresolved
ComponentUE - Editor - UI Systems - Slate
Affects Versions4.264.27
Target Fix5.0
CreatedNov 26, 2021
UpdatedJan 24, 2022