When rendering an animation with the path tracer through MovieRenderQueue, at low sampling rates the denoiser produces splotchy results that flicker from frame to frame.
The current denoiser (OpenImageDenoise 1.4) only uses information from the current frame, but should ideally take the previous frame into account as well.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136319 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.27.1 |
Target Fix | 5.5 |
Main Commit | 20675469 |
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Created | Nov 30, 2021 |
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Updated | Apr 3, 2024 |