RESULT:
When ray traced translucency is enabled, the meshes will be rendered completely black. Increasing the Max Refraction Rays has no effect. Disabling refraction will render the meshes normally. Changing the Refraction setting of the material will cause its color to change, but it does not refract like a Static Mesh in the level with the same material applied
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136605 in the post.
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Component | UE - Niagara |
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Affects Versions | 4.27, 5.0 |
Target Fix | 5.4 |
Fix Commit | 28552631 |
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Created | Dec 2, 2021 |
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Resolved | Oct 6, 2023 |
Updated | Oct 6, 2023 |