Description

Having duplicate characters with groom, hair UV layout changes which results in visible shift in character look and also changes color based on camera distance and lights in the scene (hair would flash bright or color shift to darker)

Steps to Reproduce
  1. Add skeletal mesh asset with groom (such as meer kat example) to scene
  2. Duplicate several times in world outliner
  3. View hair UV layout with r.Hairstrands.StrandsMode 3

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-137197 in the post.

0
Login to Vote

Fixed
ComponentUE - Rendering Architecture - Materials
Affects Versions4.26.24.27.1
Target Fix5.1
Fix Commit17842573
CreatedDec 10, 2021
ResolvedDec 14, 2021
UpdatedMay 16, 2022
View Jira Issue