cook an asset that has:
The build will use the running platform morph target instead of the target platform morph target. If the vertices count differ from one platform to another, the morph target data will not fit.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What does the number (2152,1-34) in glsl error mean?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-138356 in the post.
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Component | UE - Editor - Content Pipeline - Asset Build |
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Affects Versions | 4.27, 5.0 |
Target Fix | 5.0 |
Created | Jan 5, 2022 |
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Resolved | Jan 12, 2022 |
Updated | Jan 26, 2023 |