cook an asset that has:
The build will use the running platform morph target instead of the target platform morph target. If the vertices count differ from one platform to another, the morph target data will not fit.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-138356 in the post.
0 |
Component | UE - Editor - Content Pipeline - Asset Build |
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Affects Versions | 4.27, 5.0 |
Target Fix | 5.0 |
Created | Jan 5, 2022 |
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Resolved | Jan 12, 2022 |
Updated | Jan 26, 2023 |