The NavMesh creates breaks at the wrong rotation if the mesh is using collision created from outside of UE4.
This is obvious in a lot of the market content with special collision created in maya/3dsmax
1. Create a top-down template project
2. Download and extract the attached file
3. Place the AncientRuins folder in the Content folder of the project
4. Place the Ruins_14 asset in the level
5. Show navigation
LS-0019-IS-PQR23 on the start of running UE4
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
I cant package my project, tried to search online but could not find any answeres
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.