EditInlineNew properties on components can't be properly set if the component name has whitespace in it. This appears to be a problem with resolving the property name in SPropertyEditorEditInline::OnClassPicked.
UCLASS(DefaultToInstanced, EditInlineNew) class UEditInlineNewObject : public UObject { GENERATED_BODY() }; UCLASS(BlueprintType, meta = (BlueprintSpawnableComponent)) class UEditInlineNewObjectComponent : public UActorComponent { GENERATED_BODY() public: UPROPERTY(EditAnywhere, Instanced) UEditInlineNewObject* EditInlineNewObject; };
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-140914 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.27, 5.0, 5.1 |
Created | Feb 1, 2022 |
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Updated | Sep 22, 2022 |