When setting a replicated floating variable, the replication doesn't appear correctly within the replication section of the Details Panel.

Steps to Reproduce

1. Create a float variable in the PlayerCharacter blueprint
2. Create a new actor blueprint
3. Reference the float variable by SET in the new actor blueprint

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ComponentUE - Gameplay - Blueprint
Affects Versions4.7.5
Target Fix4.9
Fix Commit2549150
CreatedApr 20, 2015
ResolvedMay 13, 2015
UpdatedApr 27, 2018