When setting a replicated floating variable, the replication doesn't appear correctly within the replication section of the Details Panel.
1. Create a float variable in the PlayerCharacter blueprint
2. Create a new actor blueprint
3. Reference the float variable by SET in the new actor blueprint
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.7.5 |
| Target Fix | 4.9 |
| Fix Commit | 2549150 |
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| Created | Apr 20, 2015 |
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| Resolved | May 13, 2015 |
| Updated | Apr 27, 2018 |