When setting a replicated floating variable, the replication doesn't appear correctly within the replication section of the Details Panel.
1. Create a float variable in the PlayerCharacter blueprint
2. Create a new actor blueprint
3. Reference the float variable by SET in the new actor blueprint
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.5 |
Target Fix | 4.9 |
Fix Commit | 2549150 |
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Created | Apr 20, 2015 |
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Resolved | May 13, 2015 |
Updated | Apr 27, 2018 |