USplineComponent::GetInputKeyAtDistanceAlongSpline() returns time (based on the spline's duration) at the distance rather than the input key. This method should be deprecated since current implementations using it may be expecting the current behavior. Two new methods should be added - one to return input key, the other to return time based on distance along spline.
This method was added in CL 2089561 in 2014 so it is a longstanding bug.
TBD (will enter soon)
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-141098 in the post.
0 |
Component | UE - Editor - Workflow Systems |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Feb 3, 2022 |
---|---|
Resolved | Aug 30, 2022 |
Updated | Jan 20, 2024 |