Steps to Reproduce

Import a fbx with joint orient set in Maya.
The attached fbx consists of two bones, with joint orient and scale animation set.
After importing, make sure that the scale value set on the tip bone is different from the setting in Maya.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-141861 in the post.

Login to Vote

Cannot Reproduce
CreatedFeb 9, 2022
ResolvedMay 18, 2022
UpdatedMay 18, 2022
View Jira Issue