Import a fbx with joint orient set in Maya.
The attached fbx consists of two bones, with joint orient and scale animation set.
After importing, make sure that the scale value set on the tip bone is different from the setting in Maya.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-141861 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.27.1 |
Target Fix | 5.1 |
Created | Feb 9, 2022 |
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Resolved | May 18, 2022 |
Updated | May 18, 2022 |