Steps to Reproduce

Import a fbx with joint orient set in Maya.
The attached fbx consists of two bones, with joint orient and scale animation set.
After importing, make sure that the scale value set on the tip bone is different from the setting in Maya.

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Cannot Reproduce
ComponentUE - Editor - Framework - Import and Export
Affects Versions4.27.1
Target Fix5.1
CreatedFeb 9, 2022
ResolvedMay 18, 2022
UpdatedMay 18, 2022