You can use the "Spawn Emitter Attached" function as a work around

Steps to Reproduce

1. Open up any project and make an Actor Blueprint, placing an instance of it in the world
2. Add a "Sphere" component
3. Add a "Cube" component that is attached to the sphere, and offset its location
4. place a "Spawn Emitter at Location" node onto begin play and spawn a particle system
5. Connect the return value to an Attach Component to Component function call, with the Cube as the parent.
[Link Removed]

6. PIE

Result: The particle system is on top of the root location of the actor (the sphere) instead of the specified cube

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ComponentUE - Gameplay
Affects Versions4.275.0
CreatedFeb 17, 2022
UpdatedDec 15, 2023
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