The input argument of DrawIndirect for Niagara meshes, which is made by ComputeShader, may be invalid.
This problem does not appear with -onethread command line option.
Result:
Niagara meshes do not render correctly. (Flickering or incorrectly overlapping)
see [Link Removed] for detail
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-143070 in the post.
1 |
Component | UE - Niagara |
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Affects Versions | 4.27 |
Target Fix | 5.1 |
Created | Feb 17, 2022 |
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Resolved | Feb 24, 2022 |
Updated | Mar 11, 2022 |