In FEditorFileUtils::SaveCurrentLevel, we set the default return code as true (success) before checking validity of the current level or seeing if PromptToCheckoutLevels is successful. If we're unable to check out a file, this function will return true since it never even attempts to save the file. This function is used by the EditorLevelLibrary, returning an unexpected result when used in editor scripts.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-143891 in the post.
2 |
Component | UE - World Creation - Worldbuilding Tools |
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Affects Versions | 4.27, 5.0 |
Target Fix | 5.6 |
Created | Feb 25, 2022 |
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Updated | Oct 11, 2024 |