Potential memory leak when using Blueprint Debugger to inspect a return value multiple times while playing. User also reported this would cause a crash, but I didn't try to max out ram usage to trigger the crash.
I didn't observe any change in memory in 4.27.2 with the same setup. I included the logs from UE4(UE4272.log).
Expected Results:
Memory usage is unchanged. Any change would be undone when PIE is stopped.
Actual Results:
Memory usage goes up, and remains until the editor is closed.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145543 in the post.
20 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.0 |
Target Fix | 5.2 |
Created | Mar 11, 2022 |
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Resolved | Sep 2, 2022 |
Updated | Sep 20, 2022 |