When BP functions are bound to native delegates with float parameters, we perform fixup on the BP functions such that their float parameters are converted from double precision to single precision. Otherwise, they wouldn't bind correctly to the native delegate.
However, this fixup breaks down when the function to bind lives in a different BP altogether.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145634 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Mar 11, 2022 |
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Resolved | Sep 19, 2022 |
Updated | Oct 20, 2022 |