There are many nodes that select the bones of interest, such as the Transform (Modify) Bone and LookAt nodes, but you can't expose those bone settings to the pin, so you can't really use them in TemplateAnimBP.
Perhaps We should be able to expose the bone name as a Name.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145729 in the post.
1 |
Component | UE - Anim - Runtime - Anim Blueprints |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Mar 14, 2022 |
---|---|
Resolved | May 27, 2022 |
Updated | May 30, 2022 |