There are many nodes that select the bones of interest, such as the Transform (Modify) Bone and LookAt nodes, but you can't expose those bone settings to the pin, so you can't really use them in TemplateAnimBP.

Perhaps We should be able to expose the bone name as a Name.

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ComponentUE - Anim - Runtime - Anim Blueprints
Affects Versions5.0
Target Fix5.1
CreatedMar 14, 2022
ResolvedMay 27, 2022
UpdatedMay 30, 2022