{}World Partition "breaks" the BP functional tests.
If a map is setup with World Partition, then a BP functional test actor is added.
The new BP functional test is not added to the test list upon saving the actor.
For context, the Automated test framework queries map asset tags to gather information about BP functional tests through FFunctionalTestingModule::GetMapTests, but the tags seem to be updated only when the map itself is saved.
BP functional tests hook themselves to FWorldDelegates::GetAssetTags to register their tags.
The expectation is that the asset tags get updated when the actor is saved.
In the end FFunctionalTestingModule::GetMapTests does not support World Partition.
Request a info about UE-127172 bug tracker
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145986 in the post.
5 |
Component | UE - World Creation - Worldbuilding Tools - World Partition |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.1 |
Created | Mar 15, 2022 |
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Resolved | May 26, 2022 |
Updated | Aug 13, 2024 |