Live Ensure seen in Crash Reporter.
Crash Reporter Link: [Link Removed]
Hit 13 times by 4 users.
Ensure condition failed: Converted [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\Metasound\Source\MetasoundFrontend\Public\MetasoundEnum.h]
1. Sync and Open AudioQA
2. In the Content Browser, search for MSS_Generators
3. Hover over the asset and hit the 'Play' icon.
Results: Ensure condition gets triggered
Expected: No ensure condition gets triggered and the MetaSound Source plays successfully with no errors or warnings.
UnrealEditor-MetasoundStandardNodes!Metasound::TEnum<Metasound::ESineGenerationType,3>::TEnum<Metasound::ESineGenerationType,3>(Metasound::ESineGenerationType) [MetasoundEnum.h:119] UnrealEditor-MetasoundStandardNodes!Metasound::TDataLiteralFactory<Metasound::TEnum<Metasound::ESineGenerationType,3>,Metasound::TDataWriteReference<Metasound::TEnum<Metasound::ESineGenerationType,3> > >::CreateExplicitArgs(Metasound::FOperatorSettings const &,Metasound::FLiteral const &) [MetasoundDataFactory.h:1017] UnrealEditor-MetasoundStandardNodes!Metasound::TLiteralOperatorLiteralFactory<Metasound::TEnum<Metasound::ESineGenerationType,3> >::CreateOperator(Metasound::FCreateOperatorParams const &,TArray<TUniquePtr<Metasound::IOperatorBuildError,TDefaultDelete<Metasound::IOperatorBuildError> >,TSizedDefaultAllocator<32> > &) [MetasoundLiteralNode.h:170] UnrealEditor-MetasoundGraphCore!Metasound::FOperatorBuilder::CreateOperators(Metasound::FOperatorBuilder::FBuildContext &,TArray<Metasound::INode const *,TSizedDefaultAllocator<32> > const &,Metasound::FDataReferenceCollection const &,TArray<TUniquePtr<Metasound::IOperator,TDefaultDelete<Metasound::IOperator> >,TSizedDefaultAllocator<32> > &,TMap<Metasound::INode const *,Metasound::FOperatorBuilder::FOperatorDataReferences,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<Metasound::INode const *,Metasound::FOperatorBuilder::FOperatorDataReferences,0> > &) [MetasoundOperatorBuilder.cpp:436] UnrealEditor-MetasoundGraphCore!Metasound::FOperatorBuilder::BuildGraphOperator(Metasound::FBuildGraphParams const &,TArray<TUniquePtr<Metasound::IOperatorBuildError,TDefaultDelete<Metasound::IOperatorBuildError> >,TSizedDefaultAllocator<32> > &) [MetasoundOperatorBuilder.cpp:194] UnrealEditor-MetasoundGenerator!Metasound::FAsyncMetaSoundBuilder::DoWork() [MetasoundGenerator.cpp:62] UnrealEditor-MetasoundGenerator!FAsyncTask<Metasound::FAsyncMetaSoundBuilder>::DoWork() [AsyncWork.h:304] UnrealEditor-MetasoundGenerator!FAsyncTask<Metasound::FAsyncMetaSoundBuilder>::DoThreadedWork() [AsyncWork.h:328] UnrealEditor-Core!FQueuedThread::Run() [ThreadingBase.cpp:1313] UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:146] UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:76] KERNEL32!7ffccfdb0000 + 17034 ntdll!7ffcd0d10000 + 52651
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-147220 in the post.
1 |
Component | UE - Audio - MetaSounds |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.1 |
Created | Mar 25, 2022 |
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Resolved | Jun 2, 2022 |
Updated | Jun 14, 2022 |