Description

Live Ensure seen in Crash Reporter.
Crash Reporter Link: [Link Removed]
Hit 13 times by 4 users.

Ensure condition failed: Converted [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\Metasound\Source\MetasoundFrontend\Public\MetasoundEnum.h]
Steps to Reproduce

1. Sync and Open AudioQA
2. In the Content Browser, search for MSS_Generators
3. Hover over the asset and hit the 'Play' icon.

Results: Ensure condition gets triggered

Expected: No ensure condition gets triggered and the MetaSound Source plays successfully with no errors or warnings.

Callstack
UnrealEditor-MetasoundStandardNodes!Metasound::TEnum<Metasound::ESineGenerationType,3>::TEnum<Metasound::ESineGenerationType,3>(Metasound::ESineGenerationType) [MetasoundEnum.h:119]
UnrealEditor-MetasoundStandardNodes!Metasound::TDataLiteralFactory<Metasound::TEnum<Metasound::ESineGenerationType,3>,Metasound::TDataWriteReference<Metasound::TEnum<Metasound::ESineGenerationType,3> > >::CreateExplicitArgs(Metasound::FOperatorSettings const &,Metasound::FLiteral const &) [MetasoundDataFactory.h:1017]
UnrealEditor-MetasoundStandardNodes!Metasound::TLiteralOperatorLiteralFactory<Metasound::TEnum<Metasound::ESineGenerationType,3> >::CreateOperator(Metasound::FCreateOperatorParams const &,TArray<TUniquePtr<Metasound::IOperatorBuildError,TDefaultDelete<Metasound::IOperatorBuildError> >,TSizedDefaultAllocator<32> > &) [MetasoundLiteralNode.h:170]
UnrealEditor-MetasoundGraphCore!Metasound::FOperatorBuilder::CreateOperators(Metasound::FOperatorBuilder::FBuildContext &,TArray<Metasound::INode const *,TSizedDefaultAllocator<32> > const &,Metasound::FDataReferenceCollection const &,TArray<TUniquePtr<Metasound::IOperator,TDefaultDelete<Metasound::IOperator> >,TSizedDefaultAllocator<32> > &,TMap<Metasound::INode const *,Metasound::FOperatorBuilder::FOperatorDataReferences,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<Metasound::INode const *,Metasound::FOperatorBuilder::FOperatorDataReferences,0> > &) [MetasoundOperatorBuilder.cpp:436]
UnrealEditor-MetasoundGraphCore!Metasound::FOperatorBuilder::BuildGraphOperator(Metasound::FBuildGraphParams const &,TArray<TUniquePtr<Metasound::IOperatorBuildError,TDefaultDelete<Metasound::IOperatorBuildError> >,TSizedDefaultAllocator<32> > &) [MetasoundOperatorBuilder.cpp:194]
UnrealEditor-MetasoundGenerator!Metasound::FAsyncMetaSoundBuilder::DoWork() [MetasoundGenerator.cpp:62]
UnrealEditor-MetasoundGenerator!FAsyncTask<Metasound::FAsyncMetaSoundBuilder>::DoWork() [AsyncWork.h:304]
UnrealEditor-MetasoundGenerator!FAsyncTask<Metasound::FAsyncMetaSoundBuilder>::DoThreadedWork() [AsyncWork.h:328]
UnrealEditor-Core!FQueuedThread::Run() [ThreadingBase.cpp:1313]
UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:146]
UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:76]
KERNEL32!7ffccfdb0000  + 17034
ntdll!7ffcd0d10000  + 52651

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Fixed
ComponentUE - Audio - MetaSounds
Affects Versions5.05.1
Target Fix5.1
Fix Commit20444298
Main Commit20526615
CreatedMar 25, 2022
ResolvedJun 2, 2022
UpdatedJun 14, 2022