Currently an actor must be marked replicated before spawning in order to properly be added to any net drivers through AddNetworkActor. We should consider allowing that to happen later in the process when using deferred actor spawns, so that the replication settings can be modified up until FinishSpawning is called.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-147368 in the post.
1 |
Component | UE - Networking |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Mar 28, 2022 |
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Resolved | Jun 7, 2022 |
Updated | Aug 30, 2022 |