I managed to reproduce this crash either using CineCameraActors or CameraActors, with a variety of DOF settings. It seems that piloting the camera and having any kind of DOF active on the camera will result in the crash.
The error message is:
Assertion failed: Inputs.SceneColor.ViewRect == Inputs.SceneDepth.ViewRect [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessBokehDOF.cpp] [Line: 40] VisualizeDOF requires that the scene and depth view rects match.
UnrealEditor_Renderer!AddVisualizeDOFPass()
UnrealEditor_Renderer!AddPostProcessingPasses()
UnrealEditor_Renderer!FDeferredShadingSceneRenderer::Render()
UnrealEditor_Renderer!FSceneRenderer::RenderThreadEnd()
UnrealEditor_Renderer!TStaticArray<FIntVector4,32,16>::TArrayStorage::operator=()
UnrealEditor_Renderer!FSceneRenderer::DoOcclusionQueries()
UnrealEditor_Renderer!TBaseStaticDelegateInstance<void __cdecl(wchar_t const * __ptr64,IConsoleObject * __ptr64),FDefaultDelegateUserPolicy,unsigned int & __ptr64>::ExecuteIfSafe()
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread()
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit()
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn()
UnrealEditor_RenderCore!RenderingThreadMain()
UnrealEditor_RenderCore!FRenderingThread::Run()
UnrealEditor_Core!FRunnableThreadWin::Run()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-147601 in the post.
18 |
Component | UE - Graphics Features |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.2 |
Fix Commit | 24805369 |
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Created | Mar 30, 2022 |
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Resolved | Mar 27, 2023 |
Updated | Mar 27, 2023 |