I managed to reproduce this crash either using CineCameraActors or CameraActors, with a variety of DOF settings. It seems that piloting the camera and having any kind of DOF active on the camera will result in the crash.
The error message is:
Assertion failed: Inputs.SceneColor.ViewRect == Inputs.SceneDepth.ViewRect [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessBokehDOF.cpp] [Line: 40] VisualizeDOF requires that the scene and depth view rects match.
UnrealEditor_Renderer!AddVisualizeDOFPass()
UnrealEditor_Renderer!AddPostProcessingPasses()
UnrealEditor_Renderer!FDeferredShadingSceneRenderer::Render()
UnrealEditor_Renderer!FSceneRenderer::RenderThreadEnd()
UnrealEditor_Renderer!TStaticArray<FIntVector4,32,16>::TArrayStorage::operator=()
UnrealEditor_Renderer!FSceneRenderer::DoOcclusionQueries()
UnrealEditor_Renderer!TBaseStaticDelegateInstance<void __cdecl(wchar_t const * __ptr64,IConsoleObject * __ptr64),FDefaultDelegateUserPolicy,unsigned int & __ptr64>::ExecuteIfSafe()
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread()
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit()
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn()
UnrealEditor_RenderCore!RenderingThreadMain()
UnrealEditor_RenderCore!FRenderingThread::Run()
UnrealEditor_Core!FRunnableThreadWin::Run()
I am not able to find world outliner how to enable it?
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How can i modify the param name in EQS node
How does Character rotate in the current position in the blueprint?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-147601 in the post.
18 |
Component | UE - Graphics Features |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.2 |
Fix Commit | 24805369 |
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Created | Mar 30, 2022 |
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Resolved | Mar 27, 2023 |
Updated | Mar 27, 2023 |