Results
Editor crash with array out of bounds error.
Expected
Skeletal meshes are re-imported using a new fbx file.
// FbxSkeletalMeshImport.cpp : 4101 line
SkeletalMeshImportData::FRawBoneInfluence& Influence = LODImportData.Influences[InfluenceIndex];
Influence.BoneIndex = ImportDataBoneRemap[Influence.BoneIndex];
if (Influence.BoneIndex == INDEX_NONE)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-147610 in the post.
1 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.26, 4.27.2 |
Target Fix | 5.0.2 |
Created | Mar 30, 2022 |
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Resolved | Apr 20, 2022 |
Updated | Jan 25, 2023 |