[Link Removed]
Licensee is using the chunk downloader. On Shutdown method of their GameInstance, they call FChunkDownloader->Finalize. When they quit the game (Alt+F4) during a chunck download an assertion is hit in FPakPrecacher::Unmount : "Pak cannot be unmounted with outstanding requests". //UE4/Release-4.27/Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp#1 line 2982.
There is no negative consequence of case being reached during shutdown other than the check statement. If the case is reached earlier (e.g. they try to unmount it because the user canceled the request), there will be a small memory leak - the PakPrecacher will keep the Pak in its list of monitored paks forever.
For now the licensee could just change the check to a UE_LOG(LogPakFile, Error).
For a proper fix, we should change the PakPrecacher to remove the Pak file later once the last outstanding result is fulfilled.
In a runtime game, mount an optional pak file.
Send 10000 read requests from the pak file, enough to keep it busy for a while.
Unmount the pak file.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-147659 in the post.
0 |
Component | UE - Foundation |
---|---|
Affects Versions | 4.27 |
Target Fix | 4.27 |
Created | Mar 31, 2022 |
---|---|
Updated | Jul 31, 2024 |