Repro Ratio: 3/3
Regression was tested in //UE5/Release-5.0-EarlyAccess CL-16682836 since this is a new feature of UE5. The issue did happen
Expected results: Packed Level Instance BP is saved with committed changes
Actual Results: Editor Crashes
Assertion failed: GeneratedBy == BlueprintAsset.Get() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PackedLevelActor\PackedLevelActor.cpp] [Line: 181]
UnrealEditor-Engine!APackedLevelActor::OnCommit(bool) [PackedLevelActor.cpp:181] UnrealEditor-Engine!ULevelInstanceSubsystem::CommitLevelInstanceInternal(TUniquePtr<ULevelInstanceSubsystem::FLevelInstanceEdit,TDefaultDelete<ULevelInstanceSubsystem::FLevelInstanceEdit> > &,bool,bool,TSet<FName,DefaultKeyFuncs<FName,0>,FDefaultSetAllocator> *) [LevelInstanceSubsystem.cpp:1801] UnrealEditor-Engine!ULevelInstanceSubsystem::CommitLevelInstance(ALevelInstance *,bool,TSet<FName,DefaultKeyFuncs<FName,0>,FDefaultSetAllocator> *) [LevelInstanceSubsystem.cpp:1710] UnrealEditor-LevelInstanceEditor!static class FReply LevelInstanceActorDetailsCallbacks::OnEditCommitButtonClicked(struct TWeakObjectPtr<ALevelInstance,FWeakObjectPtr>) [LevelInstanceActorDetails.cpp:74] UnrealEditor-LevelInstanceEditor!TBaseStaticDelegateInstance<FReply ,FDefaultDelegateUserPolicy,TWeakObjectPtr<ALevelInstance,FWeakObjectPtr> >::Execute() [DelegateInstancesImpl.h:721] UnrealEditor-Slate!7fff0c780000 + 26b90b UnrealEditor-Slate!7fff0c780000 + 292cc6 UnrealEditor-Slate!7fff0c780000 + 34034 UnrealEditor-Slate!7fff0c780000 + 16fc6 UnrealEditor-Slate!7fff0c780000 + 902de UnrealEditor-Slate!7fff0c780000 + 791b1 UnrealEditor-Slate!7fff0c780000 + 6d5dc UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2210] UnrealEditor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2699] UnrealEditor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1078] UnrealEditor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:916] USER32!7fff8f7e0000 + e858 USER32!7fff8f7e0000 + e4ee InkObj!7ffeba6c0000 + e7e59 atlthunk!7fff7f320000 + 1028 USER32!7fff8f7e0000 + e858 USER32!7fff8f7e0000 + e299 UnrealEditor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:138] UnrealEditor!7ff7c75f0000 + 7114 UnrealEditor!7ff7c75f0000 + 20d9c UnrealEditor!7ff7c75f0000 + 20e8a UnrealEditor!7ff7c75f0000 + 23c4d UnrealEditor!7ff7c75f0000 + 35534 UnrealEditor!7ff7c75f0000 + 386e6 KERNEL32!7fff8fa80000 + 17034 ntdll!7fff8fe50000 + 52651
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-148285 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Level Instances |
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Affects Versions | 5.0 |
Target Fix | 5.2 |
Created | Apr 5, 2022 |
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Resolved | Oct 3, 2022 |
Updated | Oct 21, 2022 |