Waking both of a constraint's rigidbodies re-enables collisions that were disabled by the physics constraint You can also get this issue to occur by either shooting the two cubes around a bit, or by utilizing the Wake Rigid Body function on the static mesh components for the cubes.
Repro Rate: 4/5
Tested in //UE4/Release-4.27 @ CL#18319896 and the cubes did not collide after being woken, it is a regression.
Results: The two cubes collide with each other even though the Physics Constraint Actor is disabling collision for the constrained actors. (If they fall off and don't collide, move them around a bit to see if they start colliding!)
Expected: The Constrained actors do not collide with each other, following the constraints set by the Physics Constraint Actor they're bound to.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-148868 in the post.
36 |
Component | UE - Simulation - Physics - Solver |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.6 |
Created | Apr 12, 2022 |
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Resolved | Nov 6, 2024 |
Updated | Nov 6, 2024 |