Description

Forward Shading causes Artifacting on Instanced Meshes.

Steps to Reproduce
  1. Create a Blank project with Starter Content
  2. In the project settings Set Forward Shading to true
  3. Restart the project
  4. Create a Static Mesh Foliage that uses the 'EditorSphere' mesh
  5. Paint the foliage in the scene and observe the results

Expected Results:
The foliage is placed without artifacting

Actual Results:
The foliage is placed but there is black flickering artifacting

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149139 in the post.

5
Login to Vote

Fixed
ComponentUE - Rendering Architecture - Materials
Affects Versions5.0
Target Fix5.1
Fix Commit20104761
Main Commit20104761
CreatedApr 14, 2022
ResolvedMay 10, 2022
UpdatedMay 10, 2022
View Jira Issue