It appears that in OnBindingIDsUpdated the default value is not actually being modified.
RESULT
The actor reference section's binding is broken. Converting from a possessable to spawnable also breaks the reference.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149297 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Apr 15, 2022 |
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Resolved | Apr 19, 2022 |
Updated | May 25, 2022 |