This is a regression.
Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion besides SourceCubemapAngle for example SkyDistanceThreshold.
Expected Results:
Value changes.
Actual Results:
Editor crashes with an Assertion
Assertion failed: !bActorIsBeingConstructed [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp] [Line: 711] Actor construction is not reentrant
Ensure:
Error: === Handled ensure: === Error: Error: Ensure condition failed: bAllowReconstruction [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp] [Line: 250] Error: Attempted to rerun construction scripts on an Actor that isn't fully constructed yet (EUW_Test_C /Engine/Transient.World_1:PersistentLevel.EUW_Test_C_0). Error: Stack: Error: [Callstack] 0x00007ffe3e7c75fe UnrealEditor-Engine.dll!AActor::RerunConstructionScripts() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:250] Error: [Callstack] 0x00007ffe3ecb02bd UnrealEditor-Engine.dll!UActorComponent::ConsolidatedPostEditChange() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:937] Error: [Callstack] 0x00007ffe3edb8bcd UnrealEditor-Engine.dll!USceneComponent::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:547] Error: [Callstack] 0x00007ffe3ed5886e UnrealEditor-Engine.dll!ULightComponentBase::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\LightComponent.cpp:209] Error: [Callstack] 0x00007ffe3ee29e5a UnrealEditor-Engine.dll!USkyLightComponent::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkyLightComponent.cpp:537] Error: [Callstack] 0x00007ffe62bf878a UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:471] Error: [Callstack] 0x00007ffe3ecde706 UnrealEditor-Engine.dll!UActorComponent::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:976] Error: [Callstack] 0x00007ffe3edb83ab UnrealEditor-Engine.dll!USceneComponent::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:576] Error: [Callstack] 0x00007ffe62c4b4fa UnrealEditor-CoreUObject.dll!PropertyAccessUtil::EmitPostChangeNotify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:570] Error: [Callstack] 0x00007ffe62c39457 UnrealEditor-CoreUObject.dll!<lambda_98a66c7bc291b36fb738cff881236c3e>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:499] Error: [Callstack] 0x00007ffe62c75944 UnrealEditor-CoreUObject.dll!PropertyAccessUtil::SetPropertyValue_DirectComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:487] Error: [Callstack] 0x00007ffe62c75c91 UnrealEditor-CoreUObject.dll!PropertyAccessUtil::SetPropertyValue_InContainer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:454] Error: [Callstack] 0x00007ffe62c75d80 UnrealEditor-CoreUObject.dll!PropertyAccessUtil::SetPropertyValue_Object() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:435] Error: [Callstack] 0x00007ffe3f2366f8 UnrealEditor-Engine.dll!UKismetSystemLibrary::Generic_SetEditorProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp:2955] Error: [Callstack] 0x00007ffe3f268505 UnrealEditor-Engine.dll!UKismetSystemLibrary::execSetEditorProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp:3042] Error: [Callstack] 0x00007ffe62a8bcb7 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] Error: [Callstack] 0x00007ffe62c9d857 UnrealEditor-CoreUObject.dll!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1012] Error: [Callstack] 0x00007ffe62cb01e3 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2871] Error: [Callstack] 0x00007ffe62ceca38 UnrealEditor-CoreUObject.dll!UObject::execLetBool() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2772] Error: [Callstack] 0x00007ffe62cb2ea1 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] Error: [Callstack] 0x00007ffe62cb21b4 UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1170] Error: [Callstack] 0x00007ffe62a8bcb7 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] Error: [Callstack] 0x00007ffe62cb17a7 UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003] Error: [Callstack] 0x00007ffe3e7c0244 UnrealEditor-Engine.dll!AActor::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1030] Error: [Callstack] 0x00007ffe3e7c0363 UnrealEditor-Engine.dll!AActor::ProcessUserConstructionScript() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:904] Error: [Callstack] 0x00007ffe3e79d8d0 UnrealEditor-Engine.dll!AActor::ExecuteConstruction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:820] Error: [Callstack] 0x00007ffe3e7c8b3b UnrealEditor-Engine.dll!AActor::RerunConstructionScripts() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:535] Error: [Callstack] 0x00007ffe3e7bc30b UnrealEditor-Engine.dll!AActor::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorEditor.cpp:192] Error: [Callstack] 0x00007ffe62bf878a UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:471] Error: [Callstack] 0x00007ffe62bfa9f7 UnrealEditor-CoreUObject.dll!UObject::PropagatePostEditChange() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:550] Error: [Callstack] 0x00007ffe62bf8453 UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:438] Error: [Callstack] 0x00007ffe37d59bc8 UnrealEditor-PropertyEditor.dll!<lambda_26e04bd0342f71366f726184797b7812>::operator()() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:2551] Error: [Callstack] 0x00007ffe37e7606a UnrealEditor-PropertyEditor.dll!FPropertyNode::NotifyPostChange() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:2514] Error: [Callstack] 0x00007ffe37e5c226 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:457] Error: [Callstack] 0x00007ffe37e5c689 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:225] Error: [Callstack] 0x00007ffe37e5c4c6 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:132] Error: [Callstack] 0x00007ffe37ebfe2b UnrealEditor-PropertyEditor.dll!FPropertyHandleDouble::SetValue() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:3539] Error: [Callstack] 0x00007ffe37e9e4af UnrealEditor-PropertyEditor.dll!SPropertyEditorNumeric<double>::OnValueChanged() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyEditor\SPropertyEditorNumeric.h:545] Error: [Callstack] 0x00007ffe37e173c6 UnrealEditor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorNumeric<double>,1,void __cdecl(double),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] Error: [Callstack] 0x00007ffe37d8715a UnrealEditor-PropertyEditor.dll!SSpinBox<double>::CommitValue() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:967] Error: [Callstack] 0x00007ffe37e945dd UnrealEditor-PropertyEditor.dll!SSpinBox<double>::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:641] Error: [Callstack] 0x00007ffe6418395a UnrealEditor-Slate.dll!<lambda_381ac92374aaf077076fefbfc45410ea>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5232] Error: [Callstack] 0x00007ffe64166d16 UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_381ac92374aaf077076fefbfc45410ea> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405] Error: [Callstack] 0x00007ffe641dfbba UnrealEditor-Slate.dll!FSlateApplication::RoutePointerMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5240] Error: [Callstack] 0x00007ffe641c9cf7 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5747] Error: [Callstack] 0x00007ffe641bdb84 UnrealEditor-Slate.dll!FSlateApplication::OnRawMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5704] Error: [Callstack] 0x00007ffea905a4c8 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2230] Error: [Callstack] 0x00007ffea9049247 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699] Error: [Callstack] 0x00007ffea905c8fe UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1237] Error: [Callstack] 0x00007ffea90449a7 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916] Error: [Callstack] 0x00007ffee56b5c0d USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffee56b58de USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffe17bf66f2 InkObj.dll!UnknownFunction [] Error: [Callstack] 0x00007ffed8601028 atlthunk.dll!UnknownFunction [] Error: [Callstack] 0x00007ffee56b5c0d USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffee56b5602 USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffea905e148 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138] Error: [Callstack] 0x00007ff7ec487114 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139] Error: [Callstack] 0x00007ff7ec4a0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] Error: [Callstack] 0x00007ff7ec4a0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] Error: [Callstack] 0x00007ff7ec4a3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] Error: [Callstack] 0x00007ff7ec4b5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] Error: [Callstack] 0x00007ff7ec4b86e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] Error: [Callstack] 0x00007ffee4287c24 KERNEL32.DLL!UnknownFunction [] Error: [Callstack] 0x00007ffee58ed721 ntdll.dll!UnknownFunction []
Assertion:
Error: === Critical error: === Error: Error: Assertion failed: !bActorIsBeingConstructed [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp] [Line: 711] Error: Actor construction is not reentrant Error: Error: Error: [Callstack] 0x00007ffe3e79d1a1 UnrealEditor-Engine.dll!AActor::ExecuteConstruction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:711] Error: [Callstack] 0x00007ffe3e7c8b3b UnrealEditor-Engine.dll!AActor::RerunConstructionScripts() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:535] Error: [Callstack] 0x00007ffe3ecb02bd UnrealEditor-Engine.dll!UActorComponent::ConsolidatedPostEditChange() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:937] Error: [Callstack] 0x00007ffe3edb8bcd UnrealEditor-Engine.dll!USceneComponent::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:547] Error: [Callstack] 0x00007ffe3ed5886e UnrealEditor-Engine.dll!ULightComponentBase::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\LightComponent.cpp:209] Error: [Callstack] 0x00007ffe3ee29e5a UnrealEditor-Engine.dll!USkyLightComponent::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkyLightComponent.cpp:537] Error: [Callstack] 0x00007ffe62bf878a UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:471] Error: [Callstack] 0x00007ffe3ecde706 UnrealEditor-Engine.dll!UActorComponent::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:976] Error: [Callstack] 0x00007ffe3edb83ab UnrealEditor-Engine.dll!USceneComponent::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:576] Error: [Callstack] 0x00007ffe62c4b4fa UnrealEditor-CoreUObject.dll!PropertyAccessUtil::EmitPostChangeNotify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:570] Error: [Callstack] 0x00007ffe62c39457 UnrealEditor-CoreUObject.dll!<lambda_98a66c7bc291b36fb738cff881236c3e>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:499] Error: [Callstack] 0x00007ffe62c75944 UnrealEditor-CoreUObject.dll!PropertyAccessUtil::SetPropertyValue_DirectComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:487] Error: [Callstack] 0x00007ffe62c75c91 UnrealEditor-CoreUObject.dll!PropertyAccessUtil::SetPropertyValue_InContainer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:454] Error: [Callstack] 0x00007ffe62c75d80 UnrealEditor-CoreUObject.dll!PropertyAccessUtil::SetPropertyValue_Object() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:435] Error: [Callstack] 0x00007ffe3f2366f8 UnrealEditor-Engine.dll!UKismetSystemLibrary::Generic_SetEditorProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp:2955] Error: [Callstack] 0x00007ffe3f268505 UnrealEditor-Engine.dll!UKismetSystemLibrary::execSetEditorProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp:3042] Error: [Callstack] 0x00007ffe62a8bcb7 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] Error: [Callstack] 0x00007ffe62c9d857 UnrealEditor-CoreUObject.dll!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1012] Error: [Callstack] 0x00007ffe62cb01e3 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2871] Error: [Callstack] 0x00007ffe62ceca38 UnrealEditor-CoreUObject.dll!UObject::execLetBool() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2772] Error: [Callstack] 0x00007ffe62cb2ea1 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] Error: [Callstack] 0x00007ffe62cb21b4 UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1170] Error: [Callstack] 0x00007ffe62a8bcb7 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] Error: [Callstack] 0x00007ffe62cb17a7 UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003] Error: [Callstack] 0x00007ffe3e7c0244 UnrealEditor-Engine.dll!AActor::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1030] Error: [Callstack] 0x00007ffe3e7c0363 UnrealEditor-Engine.dll!AActor::ProcessUserConstructionScript() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:904] Error: [Callstack] 0x00007ffe3e79d8d0 UnrealEditor-Engine.dll!AActor::ExecuteConstruction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:820] Error: [Callstack] 0x00007ffe3e7c8b3b UnrealEditor-Engine.dll!AActor::RerunConstructionScripts() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:535] Error: [Callstack] 0x00007ffe3e7bc30b UnrealEditor-Engine.dll!AActor::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorEditor.cpp:192] Error: [Callstack] 0x00007ffe62bf878a UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:471] Error: [Callstack] 0x00007ffe62bfa9f7 UnrealEditor-CoreUObject.dll!UObject::PropagatePostEditChange() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:550] Error: [Callstack] 0x00007ffe62bf8453 UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:438] Error: [Callstack] 0x00007ffe37d59bc8 UnrealEditor-PropertyEditor.dll!<lambda_26e04bd0342f71366f726184797b7812>::operator()() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:2551] Error: [Callstack] 0x00007ffe37e7606a UnrealEditor-PropertyEditor.dll!FPropertyNode::NotifyPostChange() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:2514] Error: [Callstack] 0x00007ffe37e5c226 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:457] Error: [Callstack] 0x00007ffe37e5c689 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:225] Error: [Callstack] 0x00007ffe37e5c4c6 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:132] Error: [Callstack] 0x00007ffe37ebfe2b UnrealEditor-PropertyEditor.dll!FPropertyHandleDouble::SetValue() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:3539] Error: [Callstack] 0x00007ffe37e9e4af UnrealEditor-PropertyEditor.dll!SPropertyEditorNumeric<double>::OnValueChanged() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyEditor\SPropertyEditorNumeric.h:545] Error: [Callstack] 0x00007ffe37e173c6 UnrealEditor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorNumeric<double>,1,void __cdecl(double),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] Error: [Callstack] 0x00007ffe37d8715a UnrealEditor-PropertyEditor.dll!SSpinBox<double>::CommitValue() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:967] Error: [Callstack] 0x00007ffe37e945dd UnrealEditor-PropertyEditor.dll!SSpinBox<double>::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:641] Error: [Callstack] 0x00007ffe6418395a UnrealEditor-Slate.dll!<lambda_381ac92374aaf077076fefbfc45410ea>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5232] Error: [Callstack] 0x00007ffe64166d16 UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_381ac92374aaf077076fefbfc45410ea> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405] Error: [Callstack] 0x00007ffe641dfbba UnrealEditor-Slate.dll!FSlateApplication::RoutePointerMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5240] Error: [Callstack] 0x00007ffe641c9cf7 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5747] Error: [Callstack] 0x00007ffe641bdb84 UnrealEditor-Slate.dll!FSlateApplication::OnRawMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5704] Error: [Callstack] 0x00007ffea905a4c8 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2230] Error: [Callstack] 0x00007ffea9049247 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699] Error: [Callstack] 0x00007ffea905c8fe UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1237] Error: [Callstack] 0x00007ffea90449a7 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916] Error: [Callstack] 0x00007ffee56b5c0d USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffee56b58de USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffe17bf66f2 InkObj.dll!UnknownFunction [] Error: [Callstack] 0x00007ffed8601028 atlthunk.dll!UnknownFunction [] Error: [Callstack] 0x00007ffee56b5c0d USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffee56b5602 USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffea905e148 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138] Error: [Callstack] 0x00007ff7ec487114 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139] Error: [Callstack] 0x00007ff7ec4a0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] Error: [Callstack] 0x00007ff7ec4a0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] Error: [Callstack] 0x00007ff7ec4a3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] Error: [Callstack] 0x00007ff7ec4b5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] Error: [Callstack] 0x00007ff7ec4b86e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] Error: [Callstack] 0x00007ffee4287c24 KERNEL32.DLL!UnknownFunction [] Error: [Callstack] 0x00007ffee58ed721 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150161 in the post.
5 |
Component | UE - Editor - Workflow Systems |
---|---|
Affects Versions | 5.0 |
Created | Apr 25, 2022 |
---|---|
Updated | Jan 19, 2024 |