Compiling a blueprint component can cause data loss on instances in the level when the component instance overrides its owning Blueprint's property value overrides back to the component archetype's values. On compilation of the component blueprint, the component instance will revert to the defaults set in the owning actor blueprint rather than keeping the instance overrides.
error message when install in U.E 5.3 - IS-IN-FCO2-82
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150740 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Apr 29, 2022 |
---|---|
Resolved | May 3, 2022 |
Updated | Jun 23, 2022 |