Open any project and turn on an FPS counter (NVidia overlay used for test)
Create a new material with a single scalar constant plugged into the roughness output node.
Convert the constant to a parameter and give it an appropriate name (e.g. RoughnessIn)
Create a material instance from the material and apply it to any surface
Open the material instance, enable the RoughnessIn parameter, and scrub the value left and right using the mouse (i.e use the mouse to increase and decrease the roughness value)
the frame rate will drop significantly, below 10 fps best case scenario, and the scrub method becomes unusable.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Why light looks like this on mobile?
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150774 in the post.
2 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 4.27, 5.0 |
Created | Apr 30, 2022 |
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Updated | May 2, 2022 |