Add Actor World Offset does not work consistently with physics-enabled objects
Repro Rate: 3/3
Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there, it is a regression.
Results: Cube will start overlapping the Actor Blueprint, moving towards the forward vector of the Actor Blueprint however the cube will stop moving after touching the ground for a bit while still overlapping with the Actor Blueprint.
Expected: Cube will start overlapping the Actor Blueprint and continually move towards the forward vector of the Actor Blueprint while overlapping the box collision on the Actor Blueprint.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150916 in the post.
18 |
Component | UE - Simulation - Physics |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | May 3, 2022 |
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Resolved | Oct 1, 2022 |
Updated | Nov 2, 2022 |