Client is unable to Server Travel with the host when Seamless Travel is disabled.
Repro Rate: 3/3
Tested this in //UE4/Release-4.27 @ CL#18319896 and the client is able to join in, it is a regression.
ShooterGame\Config\[platform]\[platform]Engine.ini
[GameNetDriver PacketHandlerProfileConfig] +Components=OnlineSubsystemSteam.SteamAuthComponentModuleInterface [PendingNetDriver PacketHandlerProfileConfig] +Components=OnlineSubsystemSteam.SteamAuthComponentModuleInterface
Results: Host loads into the map, client gets stuck at the loading screen.
Expected: Host & Client loads into the Highrise map.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151220 in the post.
15 |
Component | UE - Networking |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | May 5, 2022 |
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Resolved | Sep 1, 2022 |
Updated | Oct 28, 2022 |